Tweetbot For Mac
In November, on Twitter’s limitations on third-party developers with the Iconfactory’s Gedeon Maheux. In the original article, Maheux said that development on Twitterrific 5 for Mac had stalled due to Twitter’s strict limits on how many users can login to a particular application. While Twitterrific 5 is the first application to have been stuck in development because of these limits, another popular client seems to have claimed the title of the first Twitter app for Mac to run into the token ceiling:. For a full explanation on Twitter’s token limits and how they affect third-party app development and the Mac ecosystem, see.
Dec 30, 2013 Popular Twitter client Tweetbot posted an update for its Mac application this weekend, bringing the app to version 1.4.1. The update looks fairly minor on.
We are aware of Tweetbot for Mac authentication issues. We have contacted Twitter and are waiting for a response. Thanks for your patience.— Tweetbot by Tapbots (@tweetbot) Tweetbot for Mac early this morning as users began reporting that the app was no longer allowing new logins. While it’s possible that this could be a glitch in Twitter’s system, 9to5Mac was previously told that the app was on track to potentially reach the limit around the end of 2014, and the app would likely have to be removed from sale at that time.
While that didn’t end up being the case, we are only a month into the new year, so this could still be the case. The disappearance of the application from the store indicates that this may not be a mere glitch on Twitter’s end. We reached out to Tapbots developer Paul Haddad to find out how this turn of events could impact the future of Tweetbot for Mac. As many users running OS X Yosemite have undoubtedly noticed, Tweetbot currently suffers from a few bugs on the latest Mac operating system, and its design isn’t geared toward the new aesthetic. We will update this report when we have a response.
For what it’s worth, Tapbots Mac developer Todd Thomas has doubts about hitting the limit: @ will look into it. According to last token count I saw we shouldn’t be out.
@— Todd Thomas (@toddthomas) Haddad, on the other hand, posted this vague tweet just two hours after the first reports of error messages: Well I was having a pretty good week.— Paul Haddad (@tapbotpaul) Update: Although Tweetbot has not returned to the Mac App Store, the app has resumed accepting some new accounts since publication of our report, and Tapbots appears to be working on resolving whatever the issue may be. However, other attempts to login to a new account are resulting in a different error than before, as seen below. What exactly that means for new users is unclear. It could be that a behind-the-scenes issue with Twitter is in the process of being resolved, additional tokens have been granted, or some users have logged into Twitter and deactivated their tokens, which then became available to new users.
Update 2: Less than two hours after the appearance of the above message, the original token limit error has resurfaced. The app seems to be switching back and forth between accepting a few logins and returning an error message. Update 3: Tweetbot for Mac has and is accepting new logins now. Twitter did not respond to multiple requests for comment on whether this was a legitimate token issue or the first instance of a false positive on this type of error. 3 years ago I went into more detail as to why Twitter instituted these limits in the first post (the one about Twitterrific linked above), but essentially they just want to control the “experience” of how people use Twitter. They want to be able to manipuate the timeline how they see fit, insert ads and force people to look at them, and more.
They can’t really do that in third-party apps right now, but they can in their own apps. By forcing people to move to official Twitter apps, they drive more people to see their ads and make them money. Fire emblem fuuin no tsurugi rom english patch. @Alberto – I agree for sure. I don’t care if Twitter wants to monetize. It just sucks that they’re being douchebaga about how they do it. Third-party developers made Twitter what it is today.
Many popular Twitter features that exist today (like replies) were created by outside devs, and those apps were the big attraction that kept people (including me) coming back to Twitter in the early days. Now Twitter is screwing over all of the people who got them this far. It’s sad to see, and it has a negative impact on the user experience. I was a heavy iOS Tweetbot user a year or two ago. Twitter’s own apps sucked backed then.
They have improved a great deal since then. I still use both, Tweetbot for my business account, Twitter’s for my personal. Twitter’s apps are still missing a few nice Tweetbot features. I even paid again for Tweetbot 3 when it came out, even though I wasn’t happy about it.
With Tweetbot for Mac, however, I also agree they went too far with the price. Tapbot explained the prices had gone up precisely because of Twitter’s token limitations. I simply did not buy it, out of principle, and stuck with the less than perfect Mac Twitter app for quick use, and Hootsuite for the heavy lifting. For a quick tweet I also use OSX’s different integrated options. Like I said in a previous post to @MikeBeas, Twitter encouraged third-party apps, changing the rules not cool! In the Twitter ecosystem, the people who make money are the developers.
That is a fact that Twitter should embrace, not fight. They could make money through the developers. For example, offer subscriptions to developers at several price tiers.
Higher price tiers will allow more users using their app. This way, everybody wins. Twitter wins because they make money. Developers win because they can continue to sell their app. And finally, the user wins because she can continue to make use of a free (possibly ad-free) service and use whatever Twitter client she wishes. I have an issue with the developers not providing this information before purchase.
A nice warning on the app store warning you that you might not actually be able to use the app for the purpose intended shortly would have been nice. I bought it for multiple accounts in November, but only added 2 of them.
Now I can’t add any more? I understant that this isn’t completely the developers fault but that didn’t stop them from taking my money 3 months ago when they knew this might be an issue.
That said – I hope it gets resolved. The current way tokens are used is pretty short-sighted and it was evident from the beginning that it would create issues, especially for new Twitter clients launching after the policy was put in place. The simple solution is to allow an unlimited amount of tokens but to chargefor every token or every token, possibly either upfront or after a certain threshold.
Possibly even have recurring charges, as well as the ability for tokens to expire so they can be put back into the general pool. To the people who say they haven’t seen ads on Twitter: You have, you just don’t know it. These aren’t banner ads or anything super explicit. They’re Tweets promoted from corporate accounts that randomly appear in your feed.
I can see where the limit ideally wouldn’t impact something like a bug fix update, but investing the time and money required to do a whole overhaul when no one else can buy the app would definitely not be worth it. The reason it was pulled from the store, I think, is to prevent new people from spending the money on it only to find out that it doesn’t work for them. That would be the logical thing to do. Gedeon Maheux really did a good job of explaining the similar situation with Twitterrific 5 and why the token limit stalled development on that project:.
Has finally arrived in retail release form, after an extended public alpha and beta testing phase. The native OS X Twitter client from celebrated iOS and Mac developer Tapbots is available from the, for the somewhat eyebrow-raising price of $19.99.
Is it worth $20? A thousand times yes. But users unfamiliar with Tapbots’ work may balk at paying that much for this kind of app – which is exactly what Tapbots is counting on. When I asked Tapbots co-founder Paul Haddad about the pricing, he said that it’s intentionally higher than the company originally intended, due mainly to, which cap the maximum number of users that the Tweetbot for Mac client can ever support.
This limit is determined separate from that enjoyed by Tweetbot for iOS, and as a result can only every accommodate a much smaller group of users. Once the tokens are gone, Tapbots will no longer be able to sell Tweetbot, so in that sense, this is limited edition software in a very real, non-marketing speak sense.
Tapbots spent a lot of time and effort creating Tweetbot for Mac, and they intend to continue supporting it long after they have to stop selling it, so a higher price tag is the result. So while the price tag might be intimidating to those new to Tapbots and Tweetbot, dedicated users will be more than willing to pay, and I don’t expect supply to last all that long. In the meantime, Tapbots wants users to if they’re not going to use them, and also to and encourage them to suggest raising token limits. I’m a bit skeptical method two will have all that much effect on the social network’s policy changes, but it couldn’t hurt to try.
Tweetbox App
If you haven’t been using the Tweetbot alpha and beta since its release like I have, let me just say that it’s amazing. I’ve been looking around for a decent replacement for Tweetie since it was acquired by Twitter, and nothing’s come close to Tweetbot. It’s the first app I boot up in the morning and the last I turn off when I shut down for the night. It has real-time streaming, customizable columns, muting features and a whole host of other awesome stuff. Plus, it’s got the best-looking design around. Even at double the $20 asking price, Tweetbot would be a no-brainer.